Ashley's Recent Forum Activity

  • Thanks for the feedback! When you say "Even if it does lack a bunch of features that the others take for granted", I'm curious which features are you talking about exactly?

  • In case you missed the release notes updates, you need to:

    • have an admob.com account set up
    • have the right Android ad unit IDs set in the plugin properties
    • add the cordova plugin to the XDK using these steps *except* the latest betas change which plugin to use. The correct details are now:

    Name: Admob Ads

    Plugin ID: com.cranberrygame.phonegap.plugin.ad.admob

    [x] Plugin is located in the Apache Cordova Plugins Registry

  • Officially we recommend Crosswalk for Android and PhoneGap for iOS 8+.

  • Press 'Reset dialogs' in Preferences.

  • Closing as won't fix. You should clone objects by right-clicking objects in the layout view and choosing Clone from there; this way it knows which instance you want to clone from, and it correctly copies all properties. If you clone from the project or object bars, it doesn't create any instances, it only creates a new object type. Since there are no instances then there is nowhere to copy any properties to, and it's also ambiguous where to copy properties from, since you clicked an object type and not a specific instance, and the object type could have all sorts of instances with different properties. When you add an instance from the project bar for an object type which has no other instances, it simply uses the defaults. This is all by design and working correctly.

  • sqiddster - thanks for sending the project by email. I could reproduce, and it turns out there was a performance problem checking for global layers in a large project. It should be fixed in the next build now.

  • ErekT - you have not provided a .capx for what you describe, so I cannot investigate it - however if the object only exists on a layer which has been overridden by a global layer, then it acts as if it is not placed anywhere in the project (since the overridden instances on the global layer don't count), so that is by design.

    Closing this report as the editor issues should be fixed for the next build.

  • Sorry, nothing we can do here - it's just a project with a missing PNG file (frame 0 from "default" animation in "Sprite"). We need to know how to reproduce this problem in the first place. There's no useful information in the project itself or that error message, it is all a consequence of a file that has gone missing. Please also *always* follow the full bug report guidelines, our policy is to close without investigation any reports that don't follow the guidelines - usually, all of that information is essential (particularly in this case "steps to reproduce").

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  • Closing as not a bug. You also have an effect on the 'Grass' object ('WarpRipple'), and you can only have 2 effects per project in the free edition, so it is working correctly.

  • You should contact Brashmonkey about this. They develop Spriter and might not see this thread, and your post suggests there's a bug in their build they need to fix.

  • Games should easily run at 60 FPS on any fairly new device. The iPhone 4 has really weak hardware by today's standards - it was released in 2010, and is now so old you can buy unlocked $99 phones that outperform it by double. iOS 8 makes such a huge improvement to HTML5 game performance that I would recommend targeting iOS 8+ only, which also guarantees that the device has decent enough hardware to run games well (as the blog post describes, the 2011 iPhone 4S and iPad 2 devices can hit near enough 60 FPS on most of our benchmarks).

    So publish with PhoneGap/cordova to iOS 8+ and everything should be fine.

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Ashley

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