Ashley's Recent Forum Activity

  • iOS 8 is updating pretty fast, adding several percent market share every month. I'd just go for PhoneGap or Intel XDK and target iOS 8+ and Android 4+ with Crosswalk. The modern web views are really fast.

  • Node-webkit exports standalone executables for Windows, Mac and Linux, in both 32-bit and 64-bit builds for all platforms. You don't need anything else installed to run them (although on Windows you should make sure the user has the latest DirectX components installed, which is normal for Windows games). Since it's based on Chromium, it guarantees your game runs more or less identically as it does in the browser, which is a major advantage that people often don't recognise when suggesting "native exporters".

    The latest version of node-webkit does have a bug which was inherited from Chrome itself. Some people seem to panic when there is a bug, but it will get fixed (especially since I believe the issue has already been fixed in Chrome, it just needs to make its way to node-webkit).

    See Exporting desktop apps with node-webkit for more info.

  • Yeah, there's nothing for us to change, it's basically just another way to write javascript.

  • There's no workaround, MP4 is a patent-encumbered format and since node-webkit is based on open-source code which hasn't paid any of the royalty fees, it can't support the patented formats. You need to encode your video to Theora or WebM. You need to do that anyway, for any platform, since for the same reason, not all web browsers or OSs support MP4.

  • Which export option did you choose? That check should only be there if you choose 'Export HTML5 website'. If you are exporting for Cordova you should choose 'Export for PhoneGap', which doesn't have that check.

  • How serious is it? Is it like a single dropped frame or a few hundred millisecond pause?

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  • Cordova is an open-source library used by all of PhoneGap Build, Intel XDK, Crosswalk and Ludei's webview based platforms (AFAIK).

  • Can't reproduce here, all of IE11, Chrome and Firefox Nightly (latest) are pretty smooth. Firefox is a bit jumpy at the start but "warms up" (presumably the JIT compilation finishes).

    Are your graphics drivers up to date? What does Chrome report about hardware acceleration in chrome://gpu?

  • I checked again with 0.11.1 and I can't actually reproduce any problem: I ran the Space Blaster jank test and it did not drop a single frame, with a maximum jank of 4.2ms, well within the 16.6ms frame time. So I guess it is system dependent. I'm on Windows 8.1 here. Also I'm pretty sure the problem is already fixed (since nobody is reporting Chrome is as bad?) and so the next version of node-webkit should solve this. I filed a node-webkit bug anyway to see what Roger says: https://github.com/rogerwang/node-webkit/issues/2698

    I don't think there's any reason to get all doomsday about this, it's just a bug and the fix should inevitably make its way to node-webkit too. I don't see why anyone has to stop development on their game - you should be able to keep testing with Chrome (which should run almost identically). Alternatively you can roll back your node-webkit version to any version at all manually - just visit https://github.com/rogerwang/node-webkit/wiki/Downloads-of-old-versions to download a version and overwrite the files in your NodeWebkitForC2 install folder. Or you could just ignore the jank and keep developing while waiting for the next update? (Depends how bad it is)

    tl;dr - should be fixed soon when node-webkit next updates the Chromium version

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    IDK, maybe the latest version of greenworks will fix it. Let me see if I can update it in the next beta.

  • iceangel - I tried your link and it works fine here. I only got to the menu but it was working smoothly. Was there anything else I needed to do to see the problem?

  • Are there any errors in the browser console (Ctrl+Shift+J)?

    Can you attach a .capx? We always require one, to rule out the possibility we test it and don't find a problem because you actually did something different.

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Ashley

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