Please file an issue for it!
It's working fine here. As ever please file an issue following all the guidelines if you have trouble.
Take a look at the updated 'Shadows: blending multiple lights' example.
It refers to fixing this issue.
See the section on connectivity in this tutorial. You might need to run a TURN server to get connectivity between every combination of networks.
See the section on connectivity in the first tutorial.
It's working fine for me here in Chrome, Edge and Firefox. As ever please file an issue following all the guidelines if you run in to any problems, as we need all that information to be able to help.
See the section on transparency in Using 3D in Construct.
If you run in to any problems please file an issue following all the guidelines: https://github.com/Scirra/Construct-3-bugs
In Construct, by default 2D games still use a perspective projection. Notice as you use Z elevation to move something further away, it gets smaller. Orthographic projections are more useful with 3D cameras oriented at an angle, e.g. for an isometric perspective. Take a look at the 'Orthographic projection' demo project which shows this.
It seems to be working fine for me in r263. It's hard to help without more information or a bug report.
That looks similar to an orthographic projection with the 3D camera pointing up instead of diagonally, so maybe you could use that?
Gravity is just a force. You could turn off gravity and apply a different amount of force to different objects.
What do you think is missing exactly?
I think GameMaker have something like at least 5x as many staff and the backing of a billion-dollar corporation. We did not even exist a decade ago. If we had similar resources we could do far more. But I think we're doing really well despite that, and there are still lots of big advantages to Construct, like JavaScript being a much faster and more powerful programming language! Also let me know when Yoyo Games start blogging about their weaknesses 😛
Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.