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There's lots new in our latest r276 stable release, but today we want to highlight one new feature: Sub-layers! At first blush sub... Read more
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It's been out a few weeks now but we wanted to highlight Construct's new 3D camera plugin, introduced in r268 . It opens up lots o... Read more
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This is a technical post where I'm going to dive in to the nitty-gritty of the shader languages used by WebGL and WebGPU. WebGL us... Read more
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Construct supports Javascript coding in addition to its block-based approach. Javascript is an industry-standard language used wid... Read more
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Happy new year everyone! We're already a little way in to 2021, but it's good to take the time to look back and see what we achiev... Read more
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We first took the bold step to launch Construct 3 as a fully browser-based web app in 2017. At the time, thanks to the ever-increa... Read more
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I recently tweeted about how adding seemingly minor features can unexpectedly snowball in to a significant amount of work. I thoug... Read more
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Spritesheets (aka texture atlases) are a common technique in computer graphics to combine multiple images on to a single image. Ho... Read more
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This is the second in a series of two blog posts about web graphics, WebGPU, and Construct. The first is A brief history of graphi... Read more
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Graphics technologies have changed a lot over the years, including on the web, and the web is on the cusp of its next big change w... Read more
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Ashley

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