Nabu's Recent Forum Activity

  • Hello Ashley,

    I experienced some weird things since the Chrome 66 update, like high engine CPU usage that goes up until 75/95% and causes Audio sounds to not stop, you can't hear them, but they're still playing in the Debug window (I limit sounds to a certain number in my project so there's no more sound at a point). I can't reproduce it in simple project but I can say there's no problem when using NW.js 0.29 (Chrome 65).

    Then I saw this topic, and it may be related to a memory leak or something of this kind. Sorry that I can't reproduce it with simple project and present you something according to the bug report guidelines. I only experience it on my biggest project. I can only send it to you via MP for you to compare between NW.js 0.29 and the newer version.

    Currently I stick to the NW.js 0.29 (for preview and export) for my project to work as it's available to customers on Itch.io and will be soon released on Steam. I've searched the forum for similar problems and found only this one, except for the many problems that occured with the latest C2 versions that are now apparently fixed. I've tried many things to reproduce, I also searched on Chrome forums, but this seems to be way beyond my knowledges. I only see my project not working as it was before, although I did nothing, just updated the NW.js and was forced to do so by the Chrome browser.

    Thanks

  • Thanks Naurgalen for your feedback. That with The Mnk advices are very useful. I'll change the UI a bit for the next build, especially the HP infos, for a Health bar. About its location, you said it's too far from where the player concentrates its view, but I can't see any other place that does not overlap with game element. Any idea by any chance ?

  • ,

    Thanks for your feedback !

    I'll try something with the tone difference to make the background/top more readable, good idea !

    About the shadow casting I let things as they were because it brings some movement in the scene, but it's strange you're right. A fixed shadow would be better.

    I did limit on head rotation cause I found it funnny, but will resolve it in further update. And the character rotation will be tested but it has to be not immediate for the positioning ingame keeps to be a tactical challenge.

    I'm ok with the character graphic style for now, as it's very low resolution and doesn't have to be realistic, and also I'm not a professional pixel artist, not at all ^^. But the link you gave is very useful, thanks.

    And what is the white bar you're talking about ? Do you mean the application window top bar ? In the game menu, you have an icon of a gear that leads to options and a fullscreen button.

  • , thanks ! Did you try the demo ? How did find the trailer ?

    I can't find a way to mention your pseudo...

  • Hello everyone,

    I'm glad to present Ultimate Barbarian !

    Features :

    It's a 2D action game with RPG and Roguelike elements. You are a barbarian following a mighty quest in a classical heroic fantasy world. The gameplay in mainly based on bloody melee battles with a high difficulty and high rewards. There are many taverns across the world map, filled with drunken barbarians, sellswords and poor people looking for help. You can train yourself in arenas to prepare for the greater battles, do some quests to gain gold and magic items.

    Current state :

    The game is available in early access, but we're currently on update 7 and it's fully playable. The three main updates to the final version will add contents like items, weapons, environments and whatever come from the players suggestions.

    https://nabu.itch.io/ultimate-barbarian

    https://gamejolt.com/games/UltimateBarbarian/231622

  • Ok. So I've read topics about Chrome performance and vsync. My knowledge is not sufficient enough to fully understand all of it. But I came across this thread : .

    And found this, said by Solomon : "If windows 7 u need to turn on AERO for the vsync to kick in when in desktop."

    After switching from Classic Windows theme to one of the Aero theme, everything runs smooth.

    I'm a bit surprised though. I've spend many hours trying to find the source of the stutters. Sorry for the previous topic Ashley, I didn't know where to search.

  • If you run it with Chrome, do you notice something in the performance debugger ?

    Maybe it's system specific, but Chrome and graphic drivers are up to date.

  • Problem Description

    There's a lag that occurs approximately every second.

    Attach a Capx

    https://www.dropbox.com/s/qf87ag97hxf1k ... .capx?dl=0

    Description of Capx

    Just a player sprite with 8 Direction and a tilemap with Solid behavior.

    Steps to Reproduce Bug

    Walk around the layout, especially in orthogonal direction because that seems to make the stutter more visible.

    Observed Result

    Regular stutter. In big project it is associated with calls to "Recalculate Style" and "Layout" in the chrome performance debugger. In this project, is it less visible but there are regular frames at 19ms. There are also regular calls to something called "reloadpoll" that appears under network in chrome debugger.

    Expected Result

    The project is expected to run smoothly

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    Windows 7 sp1

    Construct 2 Version ID

    r254

  • Ashley,

    I can send you a simplified project via MP, but cannot post here because it's a big project that I can't share with everyone. I provided a screenshot because that's all I have recorded as an evidence of something wrong. Can I send you my project ?

  • Ashley,

    I did many tests to find what cause this on my project and found nothing. I can make a simplified version and send it via MP.

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  • That's probably because the enemies are moved with the Pathfinding Behavior directly while having 8 Direction activated. When they collide, the Solid Behavior set their position so that they don't overlap. This may cause the "teleport" problem. You should use the 8 Direction to move the enemies along the Pathfinding nodes (with an instance variable to to keep track of current node).

  • Wo, thanks. I don't have children. May I keep the blessing part for me and get the rest in cash ?

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Nabu

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