shepherdgames's Recent Forum Activity

  • Do you want to publish games on iPhone and Android phones but you have no coding knowledge or a team to build the games for you?

    No worries, you can still publish games and make money. Shepherd Games offers you high quality source codes that are ready to be published on iPhone and Android phones.

    Visit this page and get this bundle worth $1,685 for just $499.99 and publish 19 games.

    We have online multiplayer games, puzzle games, board games, educational games and arcade games and more coming.

    Alternatively, you can become our patron and get access to our existing and upcoming source codes. Our plan is to release at least one source code per month, which means you will publish atleast one game to iPhone and Android phones.

    You will save lots of development hours and cost, the source codes are easy to customize and easy to publish.

    Get the bundle here

  • I should probably not have put mmo now that I think about it. Its more of a small multiplayer setup hosting no more than maybe 50-100 people at most I wanna make it for a small discord server not really the whole world.

    Are you going to host 100 people in just one session or you are going to split people into smaller groups in different rooms?

    We can talk more here. https://discord.gg/WrMwKKEaUn

  • I'm assuming you are using Scirra's multiplayer, you will have to associate and pass the positions of all the required sprites to the host.

    You can check this tutorial here.https://www.construct.net/en/tutorials/lets-build-real-time-2798

  • Hi,

    Need some help with submitting score to an app developed in AngularJS.

    I know how to do with SQL but I'm not sure how to with AngularJS.

    Can anyone help me with this? Is there any tutorial?

    Thank you in advance.

  • I've created a porfolio of assets and games with sourcecodes (adding new projects every month), which include

    2D Graphics

    1. Free Assets
    2. Win Effects for 2D Games
    3. Board Games Assets
    4. Endless Loopers Assets

    Arcade Games

    1. Dumagu
    2. Play Board
    3. Tim The Traveler
    4. Life in the Machine

    Educational Games with source code

    1. Picture Counting
    2. Tracting Letters
    3. Crossword for Kids
    4. Fill in the Blanks
    5. Simple Fractions
    6. Scramble Words
    7. Times Table

    Games for Licensing

    1. Maantrikudu Platformer Game
    2. Yuno Card Game
    3. Tic Tac Toe Online
    4. Match My Color
    5. Ludo
    6. Dots n Lines Online
    7. Dumagu Puzzle Game
    8. Tim The Traveler Puzzle Game (No source code only HTML)
    9. Sudoku HTML (No source code only HTML)
    10. Balloon Ascending
    11. MultiFight Multiplayer

    Tools

    1. Sketching Tool

    Websites

    1. Portfolio Websites

    Access link - patreon.com/posts/51896052

    You can review/try the portfolio before buying - shepherdgames.itch.io or construct.net/en/game-assets/users/shepherdgames-152200

    For more information, you can contact me at discord.gg/WrMwKKEaUn or contactqqr@shepherd.games

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  • No worries. :)

    May be I should have presentated it in a better way. I'll improve my video making skills. Thank you for watching the video.

  • Right, you mean the preview has to start immediately or very soon the video is played? Acutally, the result preview is in the introduction itself. It starts at 00:20 secs.

  • Hi, I've made a tutorial on how to make an online multiplayer game with Scirra Multipler Plugin. Hope it's useful to you 🙂

    Subscribe to Construct videos now

    Source code is available here - construct.net/en/game-assets/game-templates/multifight-realtime-1686

    Any feedback is appreciated. Thanks in advance.

  • I tired the debug APK from the Construct's Kiwi game, I get the same error. Maybe it could be an issue from my side? I'm not sure but any help would be appreciated.

  • Hi,

    I'm getting this report for Android debug APK, I'm not sure if I did anything wrong. I exported the built to test it on my Android device then I noticed it stuck in the splash screen. So, I tired Chrome inspect to see the report, this is what I found

    The game doesn't have any scripts.

    Can anyone help me fix this issue?

    Thanks

  • Hi,

    I have developed an online multiplayer game, it works well on the Scirra Arcade, itch.io, Android devices and on other game markets but there is an issue if I host it on my client's website. I'm getting following errors

    I'm not sure whether I will have to setup configure on my client's website. This is the first time I have seen this issue.

    Your support is highly appreciated.

    Thanks in advance.

    main.js:299 Peer 'G9W9' datachannel 'o' error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}bubbles: falsecancelBubble: falsecancelable: falsecomposed: falsecurrentTarget: RTCDataChannel {label: "o", ordered: true, maxPacketLifeTime: null, maxRetransmits: null, protocol: "c2mp_shepherdgamesuno_default_mug", …}defaultPrevented: falseerror: RTCError: Transport channel closedeventPhase: 0isTrusted: truepath: []returnValue: truesrcElement: RTCDataChannel {label: "o", ordered: true, maxPacketLifeTime: null, maxRetransmits: null, protocol: "c2mp_shepherdgamesuno_default_mug", …}target: RTCDataChannel {label: "o", ordered: true, maxPacketLifeTime: null, maxRetransmits: null, protocol: "c2mp_shepherdgamesuno_default_mug", …}timeStamp: 64936.265000000276type: "error"__proto__: RTCErrorEvent

    dc.onerror main.js:299

    main.js:382 [Multiplayer] Peer 'shepherdgames2' (G9W9) error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}

    _OnPeerError main.js:382

    dc.onerror main.js:299

    main.js:299 Peer 'G9W9' datachannel 'r' error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}

    dc.onerror main.js:299

    main.js:382 [Multiplayer] Peer 'shepherdgames2' (G9W9) error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}

    _OnPeerError main.js:382

    dc.onerror main.js:299

    main.js:299 Peer 'G9W9' datachannel 'u' error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}

    dc.onerror main.js:299

    main.js:382 [Multiplayer] Peer 'shepherdgames2' (G9W9) error: RTCErrorEvent {isTrusted: true, error: RTCError: Transport channel closed, type: "error", target: RTCDataChannel, currentTarget: RTCDataChannel, …}

    _OnPeerError main.js:382

    dc.onerror main.js:299

  • Hi,

    I'm developing a game for iPhone and iPad device. I have noticed an issue with the audio. It takes a moment like little gap to play the audio. However, this not present on Android and Web versions.

    I have tested on Safari on Macbook, where I see the issue, and also on Chrome browser on Macbook, where I don't see the issue.

    Anyone has any idea on what might be the reason and how to fix it?

    Thanks in advance.

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shepherdgames

Member since 3 Feb, 2015

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