PixelBoss's Recent Forum Activity

  • Somebody

    I tried it like this (picture) and it didn't work. I also tried creating a specific animation for "left" and it didn't work either.

    I'm running out of ideas.

  • Somebody

    It's not working =/ I tried this (picture) and it's not "turning" left.

    I had done this in a previous project and for some reason now it's not working.

  • I have been working on a freefall game - very basic, you just fall and try to avoid stuff.

    I used the SET TO MIRRORED when pressing left key command, but it's not mirroring once I test it.

    Any advice?

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  • blackcrypt

    First of all, anyone who produced anything during the first "console wars" has my respect. You guys paved the road for us newer gamers.

    I am also starting to use Construct 2, and so far I've learned TONS from Youtube tutorials (I have a playlist) and help from the forums. I also quickly realized that the free version is very limiting if you want to work on something big right away, but maybe for mini games it's fine. I guess it's up to you.

    From my end, if I can help you with anything - right now I don't know much but I'm dedicating hours of my week to learn and apply - just send me a PM, I'll be more than glad to test your game or give you advice.

  • nickl

    Wow, I really appreciate that last comment, because I've been thinking about other softwares too.

    Thank you so much for your mini lessons and feedback. You've won a cyber-beer as a token of my appreciation (granted that you're of legal age and like beer, otherwise please accept an e-cookie).

    Please do let me know if I can do anything for you, like testing a game.

  • nickl I understand now so they work like gears in a car. I had not thought about implementing different speeds, so that's why I didn't understand.

    Once again, thank you very much for teaching me. I think after a few mour hours spent on C2 I may end up buying it - the 4 layer limit really rustled my jimmies.

  • nickl

    Why do we need a to create a global variable for the enemy's speed?

    I thought variables' names had no value - does adding "speed" refer to the set speed of the object? (in this case the enemy's)

  • nickl this was EXACTLY what I needed.

    It took me some time to understand the events, but I get it now. Thank you guys, I'm making progress

    Please let me know if I can help you with anything (testing, etc).

  • sgn15

    Yes, that thin line is a platform, jump-thru. I wonder if that's why when I jump on it I stay and the others fall through it.

    I understand sensors, but why vertical instead of horizontal?

  • sgn15

    I guess I'll place sensors on top of the platforms and I'll let you know.

    For now the green squares is my player and the red the enemy. The L icon is a placeholder for ammo pickup.

    Do you have any advice on how to make the enemy square move forward like my player? Right now when it moves forward it sort of tilts forward.

    In any ways, thank you very much for answering, and I'll keep you posted on how it goes

  • sgn15

    It...Sort of worked. My enemies chase me bouncing (I assume because they're following PlayerBox.X and since the box is smaller, they're looking down while walking. I'm not sure about this.

    What do you mean by invisible sensors? I'm afraid I haven't learned that one yet.

    I tried making it so that a condition (PlayerBox.Y) is higher than Enemy.Y would trigger them to jump every 2 seconds, but they would just continue doing that regardless, because PB's Y was always Higher.

    I'm kinda lost right now.

  • Hi everyone,

    I've been watching and reading many tutorials, but after hours of looking, I haven't found the answer to this (even though I learned some other cool things).

    I am trying to to make a platformer/shooter game where one of the enemies chases you around to hit you. I want my enemy to be able to chase you even by jumping to another platform. So far I've only been able to make him float and chase me around using Line Of Sight, but I can't make him land bound.

    Any advice on this? Thanks in advance.

    "Enemy" has Line of Sight, Bullet, and Bound to Layout for Behavior.

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PixelBoss

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