Chadori's Recent Forum Activity

  • This is a very good question, at anytime if the Construct Team wanted, they could already have made official releases for the desktop version.

    I would like to know as well.

  • Announcement

    The future of the Mobile Master Monetization addons.

    There are improvements planned for the monetization addons. These are due to overtime changes and limitations I want to resolve in the future.

    Notably ad-network mediations, ads plugin upgrade replacement, consent dialog and features, multiple banners, ease of use c3runtime refactor, cleanup, mediations, status expressions, new Cordova version support helper ACEs and documentation website integration.

    If you want to know more, check out the links below:

    Mobile Master Ads :

    github.com/ChadoriRebornXD/Construct-Master-Collection/issues/116

    Mobile Master IAP :

    github.com/ChadoriRebornXD/Construct-Master-Collection/issues/119

    That's all for now. Have a nice day!

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  • That's great, good for you. Though, I wouldn't expect too much because as you try to find more features, the harder it is to proceed, due to some limitations.

    But, overall it's still a great game engine.

  • You can use Function Maps or Scripting. Function Maps would take more events than the old way though. And you can't do anything if your next passed function-method has a different arrangement or number of parameters. That's because the new built-in Functions doesn't fully support dynamic methods.

    But Scripting does help you achieve it easier through: callFunction(name, ...params).

    Reference: construct.net/en/make-games/manuals/construct-3/scripting/scripting-reference/iruntime

    Going back to dynamic methods. When the new Functions (built-in) released, it introduced new redundancies and limitations. You can check out the thread here:

    construct.net/en/forum/construct-3/general-discussion-7/construct-functions-145977

  • Clock Plugin

    The Construct Plugin to implement date and clock based features to games.

    Features

    1. Date, Time, Clock features. All Locale, UTC and Unix TS.
    2. Session Monitoring.
    3. Last Active, online or offline.
    4. Automated LocalStorage stamping. No worries of manually doing things.
    5. Custom Session Monitoring.
    6. Datetime conversion tools.
    7. PlayFab Server Support.
    8. Dedicated Local Storage instance. (Hidden)

    Usage

    1. Offline and Online Session Tracking.
    2. Automated DateTime management.
    3. Last Active, online or offline.
    4. DateTime conversions.
    5. Custom Task Datetime tracking.
    6. Anti-cheat datetime reward system.
    7. Anti-cheat online game datetime management.

    These are the basic usage.

  • Try Construct 3

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  • They did add that feature, it's called CSS.

    It's a form-control not a Sprite, you can edit it as you please.

    (This duplication is a website error.)

  • They did add that feature, it's called CSS.

    It's a form-control not a Sprite, you can edit it as you please.

  • Thanks, will do.

  • Ashley

    That example doesn't seem to make sense. Why would you pass RGBA parameters as CMYK? That's passing them as a different format.

    I just wanted to point out, how parameters can change when they receive it. The first function receives an RGBA, the second one receives a CMYK passed on to it, also HEX where it added more parameters.

    I just wanted to point out how the Call mapped function is limited for passing parameters.

  • Though honestly Ashley, I just want you to think about it for a second, at our standpoint. (I'm saying this respectfully) Do you really think this new built-in Functions easier to use than just use JS at this point? Because, if you ask me, it went from user-friendly Functions to puzzle-game Functions.

    Construct 3 was supposed to be user-friendly.

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Chadori

Member since 10 Oct, 2014

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