Someone asked if he or she can make a slide grid game. Every time new game start grid must change to different tile.
If this person or persons has bothered to search the forum then would have found tutorial done by
Tutorial written by ramones Originally published on 23rd, May 2012 - 10 revisions
I would not have to do this tutorial. Person excuse was, I am sorry but one could not understand. We’ll see if you can understand this tutorial.
Start C2 and new project. Call it whatever you wish.
1. Window size 480 x 480
2. Name the layer background, colour as you like and lock it
3. Add new layer and name it GUI
Insert object Array and name it Positions.
Set width = 9
Height = 1
Depth = 1
Now create nine tiles and name it as sprTX, sprVertical, sprSquare, sprHexo, sprHex, sprCircle, etc
Add mouse. Add button object,
Now we need Instance variables for our sprite so when we click on again button the entire sprite has to change position and we must know which sprite is where. Therefore our Instance variables has meaningful name like:
ID = 0
Grid_pos = 0
sprTX ID = 0
Grid_pos = 0
sprVertical = 1
Grid_pos = 0 and so on your screen looks like this:
Now let’s add some code. Click on events and enter global variables:
You will need 4
Row = 3
Col = 3
X_start = 160
Y_start = 160
Now enter this code below
On startof system
Right Click on above (on startof system) and insert add sub_event and enter code
Now we add four Local Variables
I = 0
J = 0
Temp = 0
Counter = 0
Once this is done we have to enter code for each sprite. Here I will show you only 2 sprite codes. Then explain it how you can copy and paste same code and change the sprite name.
First click sprTX block with mouse and then ctrl+C to copy. Now press ctrl+V this action should paste the sprTX block. Now all you have to do is right click block sprTX andclick on REPLACE OBJECT
This box will open
In this box click on object you want to replace. Your object is replaced. Do this for other sprite code but not for sprCircle.
Now not every code for sprite is same therefore remember our sprCircle, this has entirely different code.
For sprCircle add this code
If you have done correctly your project should work fine, if not then use my capx to find out.