Adaptive music is a technique (or rather a family of techniques) that can be used to vary a game soundtrack over time. Starting in the early 2000s with the Micr...
Currently: 4th April 2012 the audio in PhoneGap is broken. And it's not the fault of Construct 2, it's a problem of PhoneGap and the way it handles sound. Broke...
This is an example of how to auto-tile sprites using an array and a bitwise method explained here: Demo. Please Note: With the addition of the tilemap plugin, i...
Congratulations on working along Part 1, Part 2, Now. Part 3 in this section we'll be covering: 1. Programming our HUD bar selector. 2. Adding controls for our...
Welcome to what will probably be the final instalment of these JSON Dialogue tutorials. This tutorial is going to cover adding branching dialogue and event dial...
This tutorial follows on from the two basic JSON tutorials. If you’ve not looked at them, and are unfamiliar with JSON, then you can find them here: JSON Introd...
Updated to support Modules. The 'v2' sample files have been updated to support Modules, as 'Classic' mode has been removed. The following is a tutorial and temp...
In this tutorial you will learn how to fill your array from a json file in the Construct 3 files. The tutorial is fully commented in the attached file. All my t...
If you ever used Unity, you might be familiar with the concept of coroutines. Well, you might or might not know that Javascript supports coroutines as well sinc...