Procedural Character Animation for Top-Down & Isometric Games (CAPX)

2
  • 22 favourites

Attached Files

The following files have been attached to this tutorial:

.capx

procanim-example.capx

Download now 223.07 KB

Stats

3,624 visits, 5,355 views

Translations

This tutorial hasn't been translated.

Tools

License

This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Attached is an example of a procedurally animated character, which in this case means there is no traditional frame-by-frame animation and all motion is defined by events.

Note that the events are commented but this is not a full tutorial, so I can't promise anything is explained enough for a beginner to follow. With GDC looming I don't have time to write everything out just yet, unfortunately.

I only cover basic movement with an idle and run animation, but I don't think it would be too difficult to apply these concepts to a combat moveset. If anyone wants to take a crack at it before I find the time myself, please share!

C2 release 212.2 or later required to open.

.CAPX

procanim-example.capx

Download now 223.07 KB
  • 0 Comments

  • Order by
Want to leave a comment? Login or Register an account!