Making a simple mask

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Create three layers:

1) the first will be the bg;

2) the second will have 2 sprites for masks;

3) the third the player-sprite.

On the layer mask, set FORCE OWN TEXTURE to YES. This layer should have two objects: one tilebrackground (black) and a circular-mask-sprite (or other color you want). Remember, the circular sprite should have a color other than black. The white circle sprite should blend mode DESTINATION OUT effect .

Set PIN behavior to circular-mask-sprite connect to player-sprite in Event Sheet.

Good Luck!


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