Magic Carpet Ride (Almost!)

2
  • 13 favourites

Attached Files

The following files have been attached to this tutorial:

.capx

carpetride.capx

Download now 216.65 KB

Stats

1,291 visits, 1,897 views

Translations

This tutorial hasn't been translated.

Tools

License

This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

I wanted to figure out how to simulate a magical flying carpet for my next game, and here's a trick I learned using the Pulse effect in Construct 2.

First off, you'll need a carpet, either save the one I used, create your own, or download one online. Because my game will be isometric, I skewed the carpet before importing it so it fits into an isometric world.

As the carpet was going to be levitating I placed a simple shadow beneath it as well. Place your carpet and its shadow into Construct.

Give the Carpet the Pulse Effect with the following parameters:

Next, I liked the idea of its altitude fluctuating slightly, so I gave it a Vertical sine movement Behaviour with the following stats:

Since the carpet is going to be moving, its shadow is going to be alternating as well. Give it the Sine behaviour to modify its size as below (actually I went with 10 instead of 15 for magnitude, but it's your choice). Make sure the Period for the shadow and the carpet are equal.

Click play and you've got yourself a magic carpet ride (well, not really, but you've the start of one).

CapX attached.

.CAPX

carpetride.capx

Download now 216.65 KB
  • 0 Comments

  • Order by
Want to leave a comment? Login or Register an account!