Very easy 24h clock

1

Stats

2,403 visits, 3,513 views

Translations

This tutorial hasn't been translated.

Tools

License

This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Hello this is my first tutorial for a very easy 24h (in game) clock. With the 0 so it looks right (01:08) instead of (1:8).

Simply make 3 text objects label them how ever you want or you can label them the same as I did. (See pictures)

In the properties set the text to ( 00 ) for the hour and seconds text and ( : ) for the 3rd text object. This makes it easier to line up now for the Events.

Make 2 global variables 1 for the hours and 1 for the seconds and layout the events as I did in the picture. (will type the events if requested)

Sorry for the blurred patch I screen capped it from the game I am working on. But that's it there is probably a much better way of doing this but the couple of tutorials I found. I could not get to work for me so I made this solution.

And that's the final result before and after 10 minute/hour mark. Hope this helps someone and Thanks for looking

  • 1 Comments

  • Order by
Want to leave a comment? Login or Register an account!
  • You should update this tutorial to minutes and seconds because you have "if seconds = 60 then add 1 to hours" but after 60 seconds that is a minute not an hour. If you want to do hours you need to add one more condition "if minutes = 60 then add 1 to hours"