For reference, here's the classic 2 event isometric solution: This is great for any isometric game with objects' collision polygons that are as wide as they're...
I know that ). For his project, but. Tbh I have no idea how to turn this into something more real. I know this may be asking a lot, but are there any step-by-st...
I've been trying to do this for hours and I can't, My intention is to create an effect identical to among Us, when the shadow hides game elements. But I'm havin...
Just started experimenting with the 3D template. I'm trying to have a Sword sprite rotate around the character with a Z-elevation of 3, but when the sword sprit...
Hollidays are here and there's time for a few more experiments. One thing I find very confusing: Here you can see my problem: The shots vanishes behind a bush a...
When I move object up in the Z order bar the z index Is'nt getting updated. So as soon as I refresh the list the object returns back to its previous index. This...
I tried to reproduce it for a bug report but it didn't happen in a new project, yet. But in several of my app projects I have usually 1 global GUI layer with no...
So in my game, Sprite1 gets destroyed and a new Sprite1 gets created but so does Sprite2. I would like Sprite2 to stay in the foreground but instead I noticed t...
The documentation suggests that reordering sprites in the Z Order bar should affect the order in which they appear on the screen. However, moving them in the ba...
I'm working on a 3D game and it usually looks great. However, owners of AMD RX (6600, 7600) graphics cards are having problems with the image. It looks like the...