I've read the relevant docs. Found the APIs at the instance side, but how's the other side look like? Where and how's PostToRuntimeAsync (and probably PostToRun...
Is there any documentation about how can I add external JS files/libs to the plugin with worker-support? I would like to make my plugins workers-ready. I have a...
I'm developing a plugin to create a div element where drag and drop files. I'm using SDKDOMINSTANCEBASE/SDKDOMPLUGINBASE interfaces. I want to reproduce the "au...
Is the PostToRuntime(handler, data) an official SDK method, I can't seem to find it in the SDK and it is the method that best suits my addons. I can only find P...
There seem to be some SDKs that don't support worker threads, like Photon Cloud's SDK . Here are some sample methods: SDK.Prototype.IsConnected. SDK.Prototype.I...
I need to plot a sine wave at high speeds. I used the value from a Sine behavior, but sometimes it Is'nt consistent and the wave is messed up for a few frames t...
So, I have a plugin called "Spine" and I ran SpinePluginTest project, which can be found here (it's called Sample Project): And it worked perfectly fine. Constr...
I have error when make auto update for my game with query param on url. This is for my update check. And then I use url like this to open the game : 'https://ur...
I'm trying to copy some text inside the clipboard using the following method: Navigator.Clipboard.WriteText('some text'). The above code doesn't work inside a w...
I've set the Use worker project config to Yes and can confirm that the game runs in a web worker. However, when I use remote preview and run the game on my iPho...