Content tagged variable

A symbolic name associated with a value and whose associated value may be changed.

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168 usages of this tag
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By timeline, I mean events happening on the event sheet starting from up to downwards. I have tried using signals, but all signals seem to happen at once. It co...

posted 10 months ago
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How can I put a variable inside the text?
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I want the numbers in the text to be variable. There will be many variables and I want text to come after these variables. "Coin:" &coin. Not like. "Coin:" &coi...

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How to make counter with sprite font?
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There's a variable in which the number 10 is added once every 1 second. This variable is rendered using a sprite font. How to make the text displayed not by add...

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Hi folks! I have a variable 'MyVariable' that increases by a random number every 1 second. I wish to display it with comma separator (e.G. 750,000,000) and I do...

posted 7 months ago
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How do I reuse the same calculation for several sprites?
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I have an input element (FaderValue) that gives a value from -100 to 0. These value are converted in an exponential equation that I want to tinker with to get r...

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Why don't my instance variables change?
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I'm working on a game that is nearly complete, but for some reason, the instance variables stopped changing. I didn't have this issue before and I've also reali...

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Copy object's variables from an saved array
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I have an object with different variables and boolean that I saved in an array in the right place like this: Then when I reload my layout, I would like my objec...

posted 6 months ago
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I generate 2 teams where each team has 4 player with instance variable named "kill". I'm not able to increment this instance variable only when the player shoot...

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I would like to use arrays like variables. The four things I would like to do are: Pass them as a parameter in a function. Make new ones as local variables (or...

posted 6 months ago
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How can you send all the data / or game variables from Construct 3 to the MYSQL database table and also receive them from there without any problems. Specifical...

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