Content tagged variable

A symbolic name associated with a value and whose associated value may be changed.

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168 usages of this tag
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I'm trying to build the foundation for a learning game with this functionality. Separate text blocks are generated from an array, and randomly placed around the...

posted 3 years ago
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Why isn't "tween every 10 points" working?
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I have a setup where a background image is supposed to tween 180 degrees for every 10 points scored. There's a global variable called "Cycle" which increases by...

posted 3 years ago
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Single variable to Array?
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Is there any way to turn variable to fully functional one-dimension array? The case is that there's a lot of times I want to keep huge amount of values in a sin...

posted 3 years ago
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How do I check if a value has been changed?
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I have spent the last two hours banging my head against the wall trying to figure this out on my 2D platforming game. I want to be able to tell when my characte...

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If I have five audio files under Sounds , called a,b,c,d and e.Webm, and I play them at random using choose. On timer>play (by name)>choose("a","b","c","d","e")...

posted 2 years ago
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I'm trying to make a delivery game where you deliver packages, I'm trying to make it so when you pick up a package it randomly selects one of the buildings to d...

posted 2 years ago
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I want to loop through all available speech synthesis voices and store them so that I can easily change the voice with a function. But when I try to do Voices.G...

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I'm trying to set a global variable in Construct 3 using Javascript (in a script.Js file). The code looks like this: Async function get() {. Let url = "https://...

posted 2 years ago
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How to subtract numbers from health count?
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I want it so when the player collides with an enemy, it subtracts from the health counter. I am aware that you have to use a Global Variable, but how exactly do...

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Guys! Hope you're all doing well. I'm working on a "Table RPG" like D&D for mobile app. And I'm trying to do the following: - a test based on player's atributes...

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