Content tagged scripting

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107 usages of this tag
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How to call a function in the C3 HTML Element?
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I'm using C3's HTML Element to display content. I have data stored in an array, I want to call the function in the HTML Element if array.At(0) is 1. I've tried...

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How do I detect if the game is running on Steam Deck?
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I tried various PlatformInfo and Browser expressions, but the information they return Is'nt specific to Steam Deck - for example they show browser as "Mozilla",...

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Create object by name and set animation with scripting
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I'm making a game with some "anime" style characters with a text table showing the dialogues. Every time I create a character I have this problem and I have to...

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  • 194 views

First off, thanks for all of the support on the forums! I'll note that I searched forum posts and documentation and still having questions. I'm having a little...

posted 8 months ago
  • 8 replies
  • 244 views

I'm trying to write all the information of the sprites contained in my layouts with JSON. Including size, angle and even instance variables. But I do this by us...

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I m trying to setup a python compiler in my Construct 3 project but I m stuck at how to sent the output back to Construct 3 from HTML if anyone can give some id...

posted 6 months ago
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  • 121 views
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Get all sprites on a specifc layer
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I've got sprites organized into sublayers and am looking for a way to get all the sprites on a single sublayer. Was expecting to see a function like layer.GetAl...

posted 5 months ago
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  • 169 views
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Getting Behaviors in TypeScript
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How do we get behaviors on an ISpriteInstance subclass in TypeScript? When attempting to get the behaviors property of my subclass, I see the following error: H...

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How to add spinning(size,rotate)box around sprite ??
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I wish I can find a solution here. I'm doing a game for kids that drag and drop item to mix and match but I tried to add spinner around the objects by different...

posted 3 months ago
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  • 147 views
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Typescript - How to Correctly access an Effect?
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Hey folks, back once again with a bit of typescript weirdness! This time it is around effects and how to access them in typescript. First the obvious -. Please...