For my savegame I will most likely use a dictionary to json on local storage. I will need to save about 20-50 variables/values. Now I'm thinking whether I shoul...
I'm making turn based game. There's a game field where player move objects every turn. Every turn I save whole game field as json in local storage. How to use l...
Is there any good examples or maybe someone could say how to protect local storage from damaging? I don't mean I had any issues but most PC games says "don't tu...
I have published my game in the Play store. I'm using the "save game" feature to store the game state between plays. The problem is that I have a global variabl...
I would like my players to be able to import and export savegames that I created using localstorage or a dictonary which will then be saved in local storage. Fo...
I want the user to be able to select an audio file (ogg) from his local drive. Then saving the game and replay the audio file the next time the user opens the g...
I'm making a side scrolling shooting...Which has more than 10 layouts...For each level complete unlocks each level and for each level some guns also unlocked......
I'm making side scrolling shooting game. Which consists 10+ levels..i want to resume it when the game opened again. So I want to store the level variable in loc...
I save my game with localstorage. When I unstall old version then install new version => save lost. I edited version in properties but save still lost.
I would like to know if there a one specific save/load process that can work on browser, steam, Android and app store versions ? My game only need storing a cou...