I am trying to do a thing where the player can select a target a la Tales of Eternia or Phantasia. I simply want it to be where each time the targeting button i...
I have a setup where a type of sprite can be rotated 90 degrees clockwise or counter-clockwise depending on whether S or D is pressed. I'm currently using "Pick...
I have 10 chests on level with unique IDs. All have instant variable of 0. How do on start of layout system will pick only 1 chest (or may be two) and add 1 to...
For my game, I need to pick all the instances of a sprite but not the active one. The active one is the one that actions are applied to at a given click. How ca...
I know that there's a lot of subjects about it but I didnt find my solution. I have 4 towers who spawns bullets each second. But I want to pick two of them at s...
Strikethrough textI have a character that I want to move to another object when a timer expires. * For some reason, with the current setup, the moveto event nev...
Hello Everybody! How can I group sprites? If they overlap, set their variable to the smallest of them.
Please help with an example. What's the best way to exchange variable values when overlapping two copies of an object. That is, when they overlap, they should e...
How do I select all visible objects on a scene of the same type?
In the script file. How do we use pickTopoInstance like in event sheet?