Forum Topics tagged nwjs
NW.js (previously known as node-webkit) lets you call all Node.js modules directly from DOM and enables a new way of writing applications with all Web technologies.
129 forum topics with this tag
I've tried to make a preload using it's dedicated Layout and Event. I did make sure it is the default first loading layout on the project properties. When testi...
Hello Bois i'm trying to open an .Bat file and that file will do an certain command that I need on my game, but, when I use the NW.Js run file commnand, I want...
My current project is still in development and my goal is to build it using the NW.Js to aim for PC Windows, MacOS and Linux. Since I'm not finished yet with th...
UPDATE 15TH AUGUST 2023: In response to recent concerns. This project is independent from my other deprecated projects and has not been deprecated yet from my k...
I recently submitted my game to Steam and was advised to create a pause in the game if a gamepad was disconnected. Using the 'Gamepad> On gamepad disconnected'...
I am currently planning on releasing my game on Steam, but the greenworks plugin only accepts the NW.Js version 0.30.4. What exactly do I have to do? There's on...
I assumed that the NW.Js object that I'd be able to use Node modules, but I can't see any way to do it. Can it be done? If so, how to I do it?
Previously I used Local Storage function to save all my globalvar data and load them at the start of the game, for instance, If LevelKey exist > get LevelKey, S...
I recently discovered that NW.Js allows the user to zoom/unzoom during runtime with CTRL+Mouse wheel, however it can be incovenient for a user who toggle it by...