I wrote summaries at the end of 2015 and 2014 , and I feel vaguely obliged to keep it up. So - 2016 was a tumultuous year for many, but luckily I'm only coverin...
It seems to be becoming a kind of tradition that at the end of the year I write up a brief summary of the developments in web technology that year. I've done it...
Get your welcome banners out because we have a new staff member! Woohoo! If you follow the Construct 3 Github at all, you may have noticed a new name cropping u...
A couple of months ago, we celebrated Construct 3's first birthday. Now we're delighted to say we've hit 100 releases! We feel this is a pretty significant mile...
As we approach the end of another year, it's a good time to look back and review the year gone by. We got a lot done in 2019 and we're excited to keep it up thr...
Happy new year everyone! We're already a little way in to 2021, but it's good to take the time to look back and see what we achieved through 2020. There's also...
As we approach the end of another year, it's a good time to look back and review the year gone by. We got a lot done in 2021 and we're excited to keep it up thr...
Ever since Scirra officially started in 2011, we've been all about game creation. Now we're taking a big step and for the first time ever we're announcing a new...
We release an update to Construct about once a week. This helps make sure Construct is improving quickly and changing in response to your feedback. And we've ke...
Once again we're reaching the end of a busy year where the team worked hard and got a great deal done, aiming to bring you the best game creation software possi...