I thought to try to make a deformation on a mesh. A bit buggy, but it is possible to fix it (who Is'nt too lazy). You can limit destructibility so that there ar...
So, I'm playing around with the new 3D features. I'm building levels by placing horizontal surfaces (floors and ceilings) in a layout, using Tiled Background ob...
I'm developing a small prototype, but I have a problem. I want to create the lighthouse spotlight and make it moving horizontally in a loop (like it's looking f...
How do I make a "soft bend" to any given angle with minimal texture distortion? I want to do something like this:
Is it possible to create a behavior to edit the mesh points in C3 in the editor like this one? Any tips on what I need to study to do this? Other than reading a...
Is it possible to edit a sprite's mesh in the editor by creating a behavior addon? I'm reading the sdk and apparently it doesn't seem possible to me, only at ru...
I have two collision meshes which each represent a segment of ground. Each is has an immovable physics behaviour. The pieces of ground are each a screen width a...
I have a mesh 20 columns by 2 rows. I want to scroll its texture from right to left. Possible? How! Cheers.
I don't think you can...But I suspect this would just be a convenience rather that something that would save processing power. Here's what I mean (relative mode...
I have been playing with using meshes to create uneven ground for a 3D game. So a tiled background has a mesh set on it and then the Z elevation of each mesh po...