Forum Topics tagged jump

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31 forum topics with this tag
  • 12 replies
  • 426 views
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I want to implement into my game different jump animations for the player character using the sine behaviour. I've created two different animations, but I don't...

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Change platformer jump height separately
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I'm testing out a POC, and I want my platformer character to jump at a certain speed. Right now, she looks like she's levitating instead of jumping like a norma...

  • 13 replies
  • 605 views
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How to make tiles Jump Thru?
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So this seems to be a very basic question & I know that you can set the tiles Jump thru by just adding Jump Thru behavior to it. I did the same wherein I create...

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How do I transition animations of the player?
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When the player is jumping, I put an animation called "Jump_Up", with the event condition "platform is jumping"; Then, I put an animation when the player is fal...

  • 5 replies
  • 395 views
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Any help here would be great, this player will have about 8 animations, what's the best way to create some sort of state machine. What's the best logic to use b...

  • 1 replies
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I need to make a jump of 8 directions
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I'm making a game in which I need to make a jump of 8 directions (I leave example images) could someone help me? Thanks <3. Something like that, let's say that...

posted 2 years ago
  • 3 replies
  • 331 views
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Jump Buffering for a Platform game.
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Does anyone know how to create a reliable "jump buffering" for a platform game?

posted 1 years ago
  • 2 replies
  • 193 views
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How do I get this bullet behavior jump code to work?
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Making a spider enemy that jump toward to player using a bullet behavior but I can't seem to get it to work.

  • 2 replies
  • 183 views
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How do I Transition animation between Jump and Fall?
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I have a question about animation "transitions". For example, on the jump. The usual, is to use only one animation or frame for the jump, and one other for the...

  • 3 replies
  • 113 views
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How do I fix this Platform slope/jump problem?
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I just encountered this issue where when I start a jump on a slope, the engine still responds as if I'm still jumping, probably because Vector Y is still growin...

posted 3 months ago