I have a question about animation "transitions". For example, on the jump. The usual, is to use only one animation or frame for the jump, and one other for the...
Falling animation mode activates while moving which destroys moving animation. How to fix it without drawing animation once again? That's how it looks.
I'm creating "physics" without the Platform behavior. First up. Collisions and landing safely. But I get stuck there immediately. It calculates the fall correct...
I have a fake 3D game vertically scrolling. There are two ways in which a player can move (run and fly - powerup). All my obstacles have a solid behavior. When...
I work on BulderDash game from C64 and I face a problem with collisions. I did already game in Godot and overthere I just did couple of raycast at same moment t...