Content tagged javascript
JavaScript, often abbreviated as JS, is a high-level, interpreted programming language that conforms to the ECMAScript specification. It is a language that is also characterized as dynamic, weakly typed, prototype-based and multi-paradigm.
Since the last devlog I've been working to get to a minimally playable game. Units now have turrets, they can fire at each other, and get blown up when they tak...
In the week or so since the last devlog I've mostly been working on mouse and touch input, as you can see from the commit history . The player can now drag a se...
After the last devlog I had the basic controls for scrolling and zooming a larger level. Mostly for a laugh, I threw in 1000 units and set up a huge battle. Tha...
In the previous devlog I focused on getting intense multiplayer combat with 1000 units to use just 50kb/s bandwidth. Now it's time to turn to the CPU performanc...
In September I started part-time development of a real-time strategy (RTS) game in Construct using Javascript coding. I've been posting regular updates on it on...
It's time to deal with the bane of online multiplayer games: Lag . Previously Command & Construct just displayed raw network updates - as soon as a message arri...
It's been a few weeks since the last devlog . However I've spent a fair bit of time working on pathfinding and path following - and improving Construct along th...
In the last devlog I came up with a decent system for finding paths to a destination, producing a series of nodes for units to follow with path smoothing and sp...
A few years ago we introduced Javascript coding in Construct . It's consistently the most popular programming language in the world according to StackOverflow's...
Thanks for taking a look in my question I think is something a lot of people are asking. In Construct 3, when u make a snapshot, the CanvasSnapshot parameter re...