Forum Topics tagged inventory

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53 forum topics with this tag
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Set up different 3D Arrays for scrollable inventory lists
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I'm trying to create several item databases for my game, all of which I want to be able to display as separate scrollable lists on different Layouts: Inventory...

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How do I update my inventory correctly?
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I have been spinning my wheels trying to figure out how to build an item quantity tracker into my item pickup function. Essentially when the player picks up an...

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How do I draw my inventory when I switch layouts?
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I am currently storing the player's inventory in an array and displaying their inventory in a bar at the bottom of the screen. On start of my game I trigger an...

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So I've spent the last couple of days putting together a little test project to see if I can get an inventory system working & I believe I am 99% of the way the...

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  • 532 views
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I'm working on an inventory system. Making and organizing the data with an array is easy enough. Its displaying it on screen that's a pain. I want the inventory...

posted 3 years ago
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  • 286 views
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How do I fix my inventory?
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I'm having trouble with my inventory, it works only halfway and it's hard for me to figure out what to do, I'm stuck. So this is how it works, there's a family...

posted 3 years ago
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  • 494 views
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Forum Topic
SimpleInventory Plugin
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Download it free: Construct is very flexible but I found it tedious to create and dificult to maintain a working inventory using just dictionaries and arrays -...

posted 3 years ago
  • 14 replies
  • 604 views
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What am I doing wrong? (Inventory System)
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I'm working on an inventory system and for some reason it's not updating the slots. I "pick" a item from other layout, set the key "PickedItem" in a Dictionary...

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  • 349 views
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I have an array of inventory items. The first column in the array is the item name, the second column contains a description of the item. I'm trying to show the...

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Forum Topic
How do I track the same sprite in the scope context?
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I have been tormenting this solution for two days already . The situation is like this: We have several inventory slots with one sprite and items that are impor...