I'm trying to create several item databases for my game, all of which I want to be able to display as separate scrollable lists on different Layouts: Inventory...
I have been spinning my wheels trying to figure out how to build an item quantity tracker into my item pickup function. Essentially when the player picks up an...
I am currently storing the player's inventory in an array and displaying their inventory in a bar at the bottom of the screen. On start of my game I trigger an...
So I've spent the last couple of days putting together a little test project to see if I can get an inventory system working & I believe I am 99% of the way the...
I'm working on an inventory system. Making and organizing the data with an array is easy enough. Its displaying it on screen that's a pain. I want the inventory...
I'm having trouble with my inventory, it works only halfway and it's hard for me to figure out what to do, I'm stuck. So this is how it works, there's a family...
Download it free: Construct is very flexible but I found it tedious to create and dificult to maintain a working inventory using just dictionaries and arrays -...
I'm working on an inventory system and for some reason it's not updating the slots. I "pick" a item from other layout, set the key "PickedItem" in a Dictionary...
I have an array of inventory items. The first column in the array is the item name, the second column contains a description of the item. I'm trying to show the...
I have been tormenting this solution for two days already . The situation is like this: We have several inventory slots with one sprite and items that are impor...