Welcome to episode #6 of creating a crafting game with Construct 3, in this video, we create the GUI for our inventory. Assets used: Original Links: Twitter: It...
Welcome to episode #6.1 we implement a few minor features, and make some bugs fixes to get ready for our crafting system. Assets used: Original Links: Twitter:...
Welcome to episode #7 of creating a crafting game with Construct 3, in this video we start working on the crafting hud, use subclasses, and get our crafting sys...
Welcome to episode #9 of creating a crafting game with Construct 3, in this video we make it so we can fully craft items, and have those items show in our inven...
Welcome to episode #10 of creating a crafting game with Construct 3, in this video we implement equipping items from our inventory, and also handle dropping ite...
Welcome to episode #11 of creating a crafting game with Construct 3, in this video we start setting up our players health, and get it displaying in our hud. Lin...
I'm Retro, I'm looking for a job to animate for game developers. Feel free to message me. 😁. Email: TheRetroSkunk .Com. My Discord: TheRetroSkunk#7289. Discord...
In my game, a general HUD object is the same for all NPCs. However, this object has 3 different animations/frames and each NPC has its own instance variable (wi...
My game has a "Cargo" mechanic, and the player's ship can have a variable number of Cargo Modules that I want to represent in the HUD as Full or not full. But,...
For the interface of my game I want to use the tween behaviour. If the user mouse-overs the interface preview it will tween up . Then he can press buttons insid...