1. For ex. I created player that runs. 2. Player can jump using keyboard. If I down key (run) and down key (jump) - I can easy jump and move right in the air. 3...
How do you implement customizable controls? I'd like to make a menu the player could go into and rebind their controls, and I'd like to save those controls to l...
I published a top down shooter controls code that include gamepad twin thumb stick, that works on Ipad aswell. It took me considerable time to include everythin...
This is an Input Binding system for Construct 3. It is an easy to use template that enables the creation of Keyboard and Gamepad Input Binds. Check out the page...
I've built a custom arduino controller with some potentiometers that I got working with the gamepad object in Construct. So I have 4 potentiometers controlling...
I'm trying to add a crosshair to the Twin Stick Shooter Example and I have no idea how to get it work. I would like to be able to control the crosshair with the...
Hello and first, sorry for my english - I hope you understand what I want to know ;). My question is: How do I control through the userinterface (inventory, sta...
I have created a new template for Construct 2 & 3 to assign any combination of input from Keyboard, Gamepad, Joystick and Mouse to your game. You can combine an...
I want to make a local multiplayer game(that part is easy). The problem is I want the game to connect like this: So if a controller connects to player 1, then t...