I don't quite understand where to pass the parameter for my mapped function? I would have expected it in the call mapped function action, but I don't understand...
I know how to call a mapped function according to the example project and the documentation and how to pass parameters to one, using events. But it doesn't cove...
The title kinda speaks for itself. We're using a lot of functions in our game for one-time events and such, and it just seems impractical to have to manually ma...
At First, I know how to call function with script. Construct.Net/en/make-games/manuals/construct-3/scripting/scripting-reference/iruntime. Runtime.CallFunction(...