Content tagged effect

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136 usages of this tag
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I am making a (very complicated) system of pinned sprites all segmented together. When they loop around, the outlines drawn on their sprites cut off and need wi...

posted 2 years ago
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  • 507 views
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High-Quality Blur Effect
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Good day. I am Xor and I write shaders for a living. I recently heard that Construct users were using an old blur shader I wrote in 2015, which is clunky and sl...

posted 2 years ago
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How do I add a thermal effect to the entire layout?
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Basically I want to have an effect similar to the heat vision from Predator. I have tried many effects from the layout itself and on objects that could potentia...

posted 2 years ago
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How do I use wisely the "replace color"?
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I would like to make a game with a specific number of colors in a palette, however, I would like to change these colors to provide differences among the levels....

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How do I create a thermal effect?
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I am trying to create an effect that makes the layout look like the thermal vision from predator, and the main problem I am having is figuring out an easy way t...

posted 2 years ago
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Turn off effects when added to family.
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I have multiple objects as part of family. These are placed multiple times on 30 different layouts (different levels). I want to add an effect to the family and...

posted 2 years ago
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How do I recreate this effect?
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Basically I want to recreate a bombardier beetle's explosion effect just like it is shown in this video at 3:29 In simpler terms, I want a "spray" that can spre...

posted 2 years ago
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How do I change fog effect colour in events??
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posted 2 years ago
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The effects just don't work
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I had Construct 2 on my old computer, but it stopped working and I switched to another one (both windows 7). I downloaded Construct 2 and none of the effects wo...

posted 2 years ago
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How do I add blur to edges of viewport?
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I am trying to figure out how to create an object with effects that blur other objects behind it. I want to put this object on my project's HUD layer in order t...

posted 1 years ago

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