The 5 dice are thrown and the player the divides the 5 numbers into two "combinations" of two dice each and one "reject". The two combinations are marked in the...
EDIT: The final realization of this thread (discovered by ) was that when Gravity is set to higher than 50, "Properties > Framerate Mode" behaves jittery when i...
I am programming a dice roll into a function that does exploding dice on 10s and critical failures on 1s. I am currently "using int(random(1,11))", since random...
Is it possible to create the classic 6 RPG dice shapes in 3D, especially a d20?
It's been years since I last used Construct but the new 3D features intrigued me so I got a license to try them out. As the title says, I am trying to figure ou...
I prepared an animated process (by changing the frame) to create different dice values and it works smoothly now. But I wonder if I can do this with timeline. I...
I'm having trouble spawning multiple objects in sync with a dice roll mechanic in my game, currently I have the dice roll as a global variable and the spawning...