Content tagged construct2

Construct 2 was released in 2011 and is a Windows only games engine that exports to HTML5.

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Tutorial
Making a Sword Character
74 favourites

Example Capx: Example. Obs: Adapted from my Little Knight game. Feel free to use the code as you wish, but please don't steal the assets :D. Step 1. Create all...

12 years ago
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Tutorial
Pinball - Physics to the max!
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Since my Pinball example seems to be from quite some interesst, I will try to compile this tutorial for everyone trying to use the physic behavior for similar g...

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Tutorial
View your framerate
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If you're using Google Chrome, it's possible to view the framerate of your game. To turn on this option, go to the following url: Chrome://flags/. Scroll to the...

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Tutorial
Animation Control - Event Based
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Lately I have noticed, that animation control is often asked subject in the "How to"'s. Most of the time - just like I did - people stumble over the strange beh...

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Tutorial
Simon Says - Follow me!
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Again "Wait" caused some confusion, so here is a tutorial on how to build a "follow me" kind of game. As allways with my Tutorials, you'll find everything you n...

12 years ago
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Tutorial
Using Web Fonts in the Text object
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Construct 2's Text object supports Web Fonts , which are fonts hosted online. This is really handy for using interesting fonts because you can't guarantee every...

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Tutorial
How to use your own Web Fonts
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Construct 2 Release 74 introduced the ability to use Web Fonts in your projects. This allows you to add custom fonts to your games without having your players i...

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Tutorial
Creating a subroutine in Construct2
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You will need to be atleast familiar with the Construct 2 event sheet in order to follow this tutorial. A subroutine is quite simply re-usable code. Eg. If you...

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Tutorial
Physical Bike!
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I've been asked to come up with a tutorial on how to build a "realistic" bike for C2. It took me some time to figure out the most improtant dynamics, but I thin...

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Sometimes a map can be a useful thing. Levels all vary in size so you never quite know when you're close to the end of a stage. One way to solve this is to prov...