When I talk about Semi-Procedural Music, I mean arrangements that are composed by a person, manually, not by a computer, but played randomly. For instance: You...
So you have made your game and set up everything right? You also have added a theme music to make it interesting. Now you probably want to make a pause menu or...
Sorry this tutorial is first publish by (KTML5) all I done is repeated So many time person say I have attempt to load MP3 files and found I can load files but c...
Hello and welcome, the purpose of this tutorial is to help those who want to use multiple soms on the same project and find difficulties, the fact that an audio...
As this is a beginner's guide. I will using basic knowledge for this Tutorial. So let's get started. First we need to start our project. Then we must enable aud...
Every discussion of game audio invariably touches on the essential concept of repetition. And depending on the specifics of the topic, repeated sounds can be vi...
On both technical and artists fronts, game audio composers and sound designers strive to create a seamless sonic experience for players. When a player makes a c...
Adaptive music is a technique (or rather a family of techniques) that can be used to vary a game soundtrack over time. Starting in the early 2000s with the Micr...
Example file publicly available (for free, for everyone) on my Patreon: This example was requested to me by toto_e, a fellow Construct user, and was inspired by...
In This Tutorial ( File Attached ) You will Learn how to Record a Video and Play your Progress During Game - take snapshot and make an avatar every thing in run...