I have a map screen that I want a user to be able to scroll around (on a mobile phone game). I've got a layout which is 4 times larger than the viewport, and se...
I am working on a small 3D tank game project where I want the walls to have a lower opacity every time there's a tank (player) behind them. I tried several diff...
Recently I've been trying to create a game that has floating water, and when you're in the water you switch from the Platform behavior to the 8Direction behavio...
Please help me understand how to make a smooth U-turn when using 8Dir behavior. If you go to the right, and then I press left, the sprite turns sharply, but I n...
I'm doing a small action here for my top-down rpg. I want the player to move slightly in the direction he is attacking, so I made this: What I'm finding out is...
I'm making a game inspired by pikmin, and I want to make it so my "pikmin" don't all clump together, and instead push off of eachother, I've tried the solid beh...
Is there any way to adjust the turning speed of the 8Dir behavior?
I created a sprite that moves in 8 directions with the arrows, now I would also like to use the WASD keys. I can make it move right, left, up and down with the...
How do I add a diagonal dash for a character with the 8direction system?
I am trying to make a remake of Pixel Speedrun (Remake of a Remake, I know) and I want to enable WASD because I use it, and the last tutorial I saw was 8 years...