Beta versions are not as thoroughly tested as stable
3D model texture loading; bug fixes; new demo game
30 June, 2026 ()
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Notes
We're now working towards a stable release so our focus turns to maintenance and reliability. However this release still has a significant update for 3D model: you can now load textures for a mesh from a URL, as well as unload textures, allowing for more dynamic uses of textures at runtime. We also have a great new demo game Selene to try out which you can find in the Example Browser, where you must design lunar defenses to fend off waves of attacks.
As ever there's also batch of bug fixes and other improvements detailed in the changelog. Happy testing!
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Launch r492
New Additions
3D model: actions to load and unload textures at runtime
3D editor: Alt+Right click as alternative shortcut to orbit view
Bug Fixes
3D model: rotation via 'Set transform' action not working consistently (regression r490)
Text: did not always render correctly with 3D camera
Text: possible crash using 'auto' resolution mode with 3D camera
Drawing Canvas: could not paste another Drawing Canvas (regression r491)
Incorrect rendering with orthographic projection and low quality fullscreen mode (regression r482)
SDK updates
Fix crash calling IObjectType.CreateWorldInstance() (regression r477)
Scripting updates
3D model: APIs for loading/unloading textures at runtime
Update 'Local storage - script' example to use try-catch around setItem()
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