Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r475

Bug fixes

03 March, 2026 ()

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Notes

As we close in on a stable release, we are continuing to focus on reliability, and so this release consists mainly of bug fixes. There is also a small usability improvement for importing 3D models. If all goes well and no serious issues are identified, we may be able to move on to a stable release next week. So please test carefully and let us know if you run in to any more problems by filing an issue following all the guidelines. Happy testing!

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Launch r475

Changelog iconNew Additions

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3D models: use imported file name for 3D model name

Changelog iconBug Fixes

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Windows WebView2: could in some cases have wrong state for 'Is fullscreen'
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Windows WebView2: could in some cases reload when pressing F5
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Layout View: inappropriate Z axis scale in editor when using Z axis scale 'regular'
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3D models: effects rendered incorrectly
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3D models: animations not working on rigid meshes (regression r469)
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Animations editor: crash changing the properties of a 3D model texture
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Animations editor: crash undoing changes to 3D model textures
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Animations editor: unselect current swatch when changing color using luminosity slider/color spinners

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  • Great news! But I'm afraid that randomization of the Z-coordinate offset when importing 3D models will be included in the stable version. This is not noticeable unless the camera is set parallel to the layout.

  • Hoping to see more 3D Features!

  • I appreciate any improvements you do for the engine, but I really feel like 3D is a pretty niche thing and there are a lot of basic things to cover still that will benefit basically everyone. For example, a workflow of using multiple objects types, it still has tons of inconveniences

    Often you can't even change objects visibility settings when you select multiple object types, its really annoying. If you want to have "Button" family, you are forced to create a family for all of the needed object types and duplicate the logic, and so on. The engine will benefit so much from having something similar to JS arrays where you can store any object type and then work with their shared properties. Or "Is" operator that will allow you to un-abstract object from family to a specific object type. Instead you have to use Pick By UID for basically everything. It was already annoying 11 years ago when I started using the engine, and its still basically the only way to do most things

  • In this update, 3D models are causing a very heavy load. I am currently writing a bug report.

  • 3D objects can only be rotated around the center; you need to have at least a few changeable pivot points for rotation, but in reality, you need to take the center of rotation of the model itself as the pivot point.

    All these 3D features make me look forward to every beta release!

  • WV2 bugfixes are a godsent