Beta versions are not as thoroughly tested as stable
Windows UWP export update, some more additions, and even more bug fixes
24 May, 2017 ()
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There was an issue in r30 that caused problems previewing certain projects, so we've got r31 hot on its heels to try to make sure everything is working smoothly. There's still a boat load of other bug fixes, as we're working our way through the many reports we've had so far.
One of the main additions this build is that the Windows UWP exporter now prompts for the Windows 10 SDK version when exporting. You only need to enter this once, since it remembers the setting. However this value needs to be set to the Windows 10 SDK version you have installed for the exported project to open in Visual Studio 2017. You can usually spot it in the Visual Studio installer, or see the Windows 10 SDK installation version in Add/Remove Programs (although it appears for Visual Studio the last number should always be 0). Typically the Windows 10 SDK version looks a bit like a Windows 10 build number, e.g. 10.0.14393.0. We can't automatically detect this or tell Visual Studio to use any kind of default, you have to provide the correct value. However this also has the bonus that even in Visual Studio 2015, setting the right value means you no longer have to adjust the Visual Studio target SDK property for it to work, which makes it a bit quicker and easier to get going.
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Windows UWP exporter: now prompts for you to enter the Windows 10 SDK version. Providing the correct value allows the project to open in VS2017.
Event Sheet View: double-clicking event margins and the space to their left now adds a condition or toggles expanded like it does in C2
Use a chequered background in the animation preview dialog and respect the background color setting of the image editor
Fadeout the expressions dictionary when it doesn't have focus and the pointer is not hovering on top of it
Event Sheet View: you can select a condition/action individually when the event is selected, like in C2
Adjusted spritesheet rendering in "high quality" downscaling mode to further avoid possibility of seams
Crash previewing with certain plugins and behaviors which depended on external files
Crash exporting to NW.js if project has no icons
Crash cloning an object type
When UI animations are disabled, closing a dialog with 'Enter' could perform a second action
Pressing keys for Keyboard object parameters could activate keyboard shortcuts
Event Sheet View: constant variables could still be modified in actions
When using 'dialog' preview mode, resizing the dialog was unreliable
Create new object dialog: after entering an invalid name, the dialog could not be OK'd
Possible crash trying to preview while a project was saving or loading
Crash opening .c3p project using addons that are not installed
Crash when double clicking on an item in the bookmarks bar
Scrollbar not showing in the image points panel of the animations editor
Better handling of the secondary mouse button in context menus
Crash when setting "initially visible" property of a tilemap instance
Possible crash trying to set image points