Beta versions are not as thoroughly tested as stable
Field of view setting; bug fixes
Don't miss out on the latest and greatest new features in Construct 3
New in this release: you can now change the field of view in Project Properties! This affects how wide the view from a 3D camera is. It requires the project to use the new Regular Z axis scale though, since the contraints of Normalized mode preclude altering the field of view. Changing the field of view also adjusts the Default camera Z, i.e. the height of the camera for 100% scale 2D rendering, since the mathematics requires the camera to move to compensate for a different field of view and still produce the same 2D rendering. If you want to quickly try this out, open the First person shooter template which has been updated to use a Regular Z axis scale, so you can easily change the field of view and see how it affects the 3D rendering in preview.
Other than that there's a few other changes and some optimisation work done on the new effect compositor, and a big batch of bug fixes!
Let us know with a thumbs up!
FOV was one of the things i was missing a lot! Fantastic! Any chance we get audiopositioning for FPS next? The current positioning System does not work for first person view :( Also it would be nice if we could change FOV on runtime so we can implement it as a setting for the player!
Took me a while to fix everything with the new zelevation but it was quite worth it, the game feels way more emmersive with 75Degree FOV! Thanks!
Big plus for a compatible positioned audio system with the 3D camera :)
Woot! Another great update! As always, Thanks Scirra Dev Team :)
when stable coming? cause my project got updated to beta and i can't revert back.
How can I preview Admob Banner ads from the same display window?😩
Kiwi game not can be ejeccutedin this version
very nice thanks
btw it solved my problem with global layer's visibility ;)
This is fantastic - thanks gang.
You are very fast!