 
        Beta versions are not as thoroughly tested as stable
     
    
        
        
        
        
        
        
            
                Field of view setting; bug fixes
             
            
                
                    
                        11 January, 2022 ()
                    
                    
                
             
         
        
        
        
        
                    
                        
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                    Notes
                    New in this release: you can now change the field of view in Project Properties! This affects how wide the view from a 3D camera is. It requires the project to use the new Regular Z axis scale though, since the contraints of Normalized mode preclude altering the field of view. Changing the field of view also adjusts the Default camera Z, i.e. the height of the camera for 100% scale 2D rendering, since the mathematics requires the camera to move to compensate for a different field of view and still produce the same 2D rendering. If you want to quickly try this out, open the First person shooter template which has been updated to use a Regular Z axis scale, so you can easily change the field of view and see how it affects the 3D rendering in preview.
Other than that there's a few other changes and some optimisation work done on the new effect compositor, and a big batch of bug fixes!
                 
                
                    
                    
                        
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    Launch r278
                 
             
            
                
        
            
                
                     New Additions
New Additions
                
            
            
                
                    
                            
                                
                                
                                    Property to adjust field of view when using regular Z axis scale
                                
                             
                        
                 
             
         
    
        
            
                
                     Changes
Changes
                
            
            
                
                    
                            
                                
                                
                                    Update 'First person shooter' template to use regular Z axis scale
                                
                             
                        
                            
                                
                                
                                    Animations editor: Ctrl/Command + A keyboard shortcut now sets rectangle select tool and selects all, regardless of previous tool
                                
                             
                        
                            
                                
                                
                                    Mobile Advert: increase the wait time before assuming mobile adverts failed to load from 2 seconds to 5 seconds
                                
                             
                        
                 
             
         
    
        
            
                
                     Bug Fixes
Bug Fixes
                
            
            
                
                    
                            
                                
                                
                                    Global layers could fail to render in editor in some circumstances
                                
                             
                        
                            
                                
                                
                                    Possible crash using extremely small window sizes with low quality fullscreen mode
                                
                             
                        
                            
                                
                                
                                    Drawing Canvas: pasting objects could appear incorrectly (regression r277)
                                
                             
                        
                            
                                
                                
                                    Tweens & Timelines: ensure 'Set Time' action sets the time to the end position of an animation when 'Infinity' is used as argument (regression r273)
                                
                             
                        
                            
                                
                                
                                    Tweens & Timelines: fix incorrect behavior when a tween or timeline is started and stopped in the same tick (regression r273)
                                
                             
                        
                            
                                
                                
                                    Timelines: runtime crash loading state including timelines from previous versions to r273 (regression r273)
                                
                             
                        
                            
                                
                                
                                    Timelines: runtime crash loading state including timelines and a change of the current layout (regression r273)
                                
                             
                        
                            
                                
                                
                                    Animations editor: crash dragging an image into the animations editor straight from a browser tab
                                
                             
                        
                            
                                
                                
                                    Animations editor: maintain rectangle selection when toggling the grid and onion skinning
                                
                             
                        
                            
                                
                                
                                    Animations editor: deleting a selection using the keyboard was not working when editing project files such as icons
                                
                             
                        
                            
                                
                                
                                    Animations editor: some context menu icons had the wrong size in mobile
                                
                             
                        
                            
                                
                                
                                    Animations editor: prevent back navigation when touching the color swatches in the color palette in mobile
                                
                             
                        
                            
                                
                                
                                    Scene graph: correctly preview behaviours that change position and size when the instance is part of a hierarchy and the instance is set to not follow it's parent in a particular properly
                                
                             
                        
                            
                                
                                
                                    Layout View: resizing instances with 'snap to grid' enabled could resize the instance in the incorrect dimension
                                
                             
                        
                 
             
         
    
        
            
                
                     Performance Improvements
Performance Improvements
                
            
            
                
                    
                            
                                
                                
                                    Optimise GPU performance of effect rendering
                                
                             
                        
                 
             
         
    
             
            
            
    
        
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