Beta versions are not as thoroughly tested as stable
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We're continuing to focus on maintenance as we try to work towards a stable release with a batch of bug fixes, including fixes for some regressions in earlier beta releases. As is becoming usual there are also some new examples to check out on the Start Page, but other than that our focus is to make sure the next stable release is reliable. This might take another release or two, but hopefully we'll have a stable update rolling out to everyone soon!
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I love the update
Yeah I like the update they are so good
There is a bug in the Shy Ghost example. Event 23 should not have the "else" condition. If there are ghosts on both sides of the player then event 22 will be true and event 23 will not execute - makes those ghosts look like they are hiding but still moving towards the player.
Please make an update in the Anchor Behavior coz it is so shaky when the scrollto object moves, please :(
Otherwise, all your updates are good, good luck to your next stable rlease.
It sounds like you just used the Anchor behavior on an object on the wrong layer.
Thanks let me try :)
great update just need to improve the multi select feature thing
none of this flipping games work construction is a trash site
seems like shy ghost isn't working, maybe someone mentioned that
can you make it so you can change the zoom in the scroll to properties?
what does z ordering for hierarchy mean ?
It means that when you create an instance at runtime along with all of it's children instances, the relative z ordering between them will be the same as the one setup in the editor.
Unfortunately it doesn't seem to keep the relative z ordering if the parent's zorder is changed