We've also continued to improve the relatively new scene graph feature. Now you can create entire scene graph hierarchies at runtime with the new Create hierarchy option in the Create object, Spawn an object and Recreate initial objects actions. This means you can now use the scene graph editing features to set up a complex hierarchy in the Layout View, and then conveniently create that entire hierarchy at runtime with a single action - just create the root instance and tick the Create hierarchy checkbox! For the editor, there's now also a select mode property for root scene graph objects like there is for containers, allowing you to set it to automatically select (and wrap) the whole hierarchy, making it easier to treat the hierarchy as a single object in the editor.
Finally as ever there's a few other changes and improvements, and a big batch of bug fixes - see the changelog below for full details. Happy testing!