This release continues adding more scene graph features, notably new conditions to pick parents and children of attached objects. This is a great new advantage over the old Pin behavior: since the engine knows about the relationship between objects, we can provide conditions that pick based on the heirarchy, such as Pick parent, Pick children and Pick nth child. Also destroying children with their parents is now optional, specified when using Add child.
You might have found it tricky to manage the heirarchy of instances in the same object type - for now we recommend using a family to handle independent picking (this is an existing technique that has other applications in Construct). We expect to implement editor features for the scene graph in future, such as connecting instances together in the Layout View, which should make this easier when it comes.
One other useful usability improvement is now when deleting various items in the editor, a new option to Find all references is displayed in the delete confirmation prompt. This makes it easier to check where something is used before deleting it, such as object types, behaviors, variables and more. And as ever there's a batch of bug fixes too!