In this release we're pleased to introduce the first parts of the new and popularly requested scene graph feature. It's a potentially vast feature that will likely span across many parts of the editor and runtime. Our aim is to implement it in small parts across lots of regular releases over time. This will help make sure everything works reliably, and will make sure we can review your feedback over time, and make sure that is incorporated in to how later parts of the feature are designed and developed. We want to make sure we get it right!
The very first part of the scene graph feature are just three new actions in the Sprite object to connect up objects. These include Add child, Remove child and Remove from parent. At this point it's a lot like a built-in pin behavior, but with better support for chains of objects. The pin behavior could sometimes have a bit of lag depending on the order behaviors tick in, but the scene graph always updates consistently since the engine knows about the full connections between the objects. We know this is a small part of the expected feature, but as mentioned we will be going a lot further over future releases, and we're keen to see your feedback as it develops.
We've also done more work to expand copy and paste in the Project Bar to cover everything in your project! So now you can copy layouts, object types, families, and everything else. This should make it much easier to transfer content between projects, such as if you have a splash screen you want to re-use in another project - now you can just copy and paste the layout.
There's also some new example projects to check out, including a stealth game example with some fairly sophisticated logic. As ever there's also a batch of other bug fixes and changes. Happy testing!