Beta versions are not as thoroughly tested as stable
New 'SVG Picture' plugin; family folders; async functions & more
02 December, 2019 ()
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This release introduces a new SVG Picture plugin. This can display an SVG file imported to the project. It only shows a static image and still has to rasterize the SVG to a bitmap to be displayed in WebGL, but it provides basic support for displaying an SVG in your project, which could be useful for things like title screens and logos. Don't forget you can also import SVGs to the Animations Editor and rasterize them for use in a Sprite - the main advantage of SVG Picture is it automatically rasterizes at the quality needed for the display size, which makes sure it looks best while using the least memory possible.
In addition to that two feature requests have been added: firstly you can now (at last) organise Families in to subfolders, and there's a new option for asynchronous functions, which allows you to use Wait for previous actions to complete with your own function calls.
There are some more updates for tilemaps and autotiling, and as ever a batch of bug fixes!
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New 'SVG Picture' plugin - conveniently display an SVG file in-game
Functions can now be made asynchronous, allowing them to be used with 'Wait for previous actions to complete'
Families can now be organised in folders
Data editor: drag selection
Tilemap Brush Editor: default brushes for the default tileset
Tilemap Brush Editor: toggle to show tiles associated with a template
Tilemap Brush Editor: toggle to change background brightness
Tilemap Bar: now has chequered background
Updated 'Tilemaps' example to use new tileset
Shadow Light: editor live preview now correctly casts shadows from Tilemaps
Functions: correctly wrap string parameter initial values in quotes
Animations Editor: object type icons did not always update after importing a sprite sheet
Tilemap Bar: now scrolls while dragging selection to edge of pane
Tilemap Bar: scrolling could interfere with tile selection on mobile
Timeline Bar: possible crash opening projects with timelines (regression r176)
Toolbars: buttons performed their respective actions twice in iPads using iOS 13
Adjust spritesheeting algorithm to use fewer textures (reducing download size and potentially increasing runtime performance) without significantly affecting memory use
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