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Beta versions are not as thoroughly tested as stable
Auto-tiling, usability improvements & lots more
Don't miss out on the latest and greatest new features in Construct 3
As we begin a new cycle of beta releases we have a big release for you today with loads of updates! First of all the Tilemap Bar now supports auto-tiling brushes. This lets you define the border tiles that join different types of areas, and automatically fill them in as you draw the tilemap. Note this requires special sets of tile patches to define all possible border combinations. We'll have some more information covering how to set this up soon.
We've also done some work to improve the usability of the editor, particularly for beginners. For example we've noticed beginners often accidentally close the main editor bars and then get stuck, so to help avoid this there's now a confirmation prompt when closing these bars. Other changes towards this include being able to multi-select images in more places in the Animations Editor to make it easier to import animations, and the default SpriteFont image is now white so its color property takes effect as expected.
As ever there's a big batch of bug fixes and other changes, including updates for Mobile IAP, exporters, scripting, and even some performance tweaks in the engine. Stay tuned for more updates!
Let us know with a thumbs up!
Wow! A big update...! Keep polishing the engine...
Love the addition of auto-tiling.
I like the interface especially that you can create multiple auto-tile brushes within the same tilemap and that you can create variety by picking different tiles with probabilities, even though i don't think this is actually working right now?!
A problem I found with the auto-tiling brush is that it only considers edges and not corners, so while it is great that we can use bitwise tilesets with 16 tiles and blob tilesets with 47 tiles we can't actually draw all combinations possible with the 47 blob tileset https://cdn.discordapp.com/attachments/216399185337909268/635857945715933203/2019-10-21_17-09-27.gif
Are there plans to make these auto-tile brushes usable on runtime via code?
It's definitely a good start to a long awaited feature, can't wait to have it available in the next stable release
I think the UI demonstrated at the bottom of this page https://www.redblobgames.com/grids/edges/ would be a good solution to make it possible to draw all the combinations possible with the 47 tiles brush.
Wow thats a lot of stuff.
The auto-tiling is a gret addition. Thanks!
Love the auto-tiling addition. Can't wait to try it out!
wow, i though that the multiplayer user not being removed was my fault :v i had to implement a "good bye" signal to manually remove those who went out of the room but the signalling didnt remove it.
Question: if i have my own multiplayer signalling server (bought on the scirra store), i have to update the files on it or it was something in the plugin?
After so many years of C2 and C3 we finally have auto tiling!! Niceeee! :)
I love the auto-tiling brush! Great job!
"Confirmation prompt when closing important UI bars like the Project bar" - only god knows how many times i have accidentally closed Project bar and had to re enable it :)