Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r163

Candidate for stable release

27 August, 2019 ()

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Notes

We're keen to get a stable release out soon, so this release aims to fix some of the last remaining important issues before then. If all goes well we can then proceed to a stable release, otherwise if we find any more significant issues we may have another beta release. Hopefully whatever happens we should have a new stable release out some time in the next couple of weeks.

One improvement in this release is the Tween behavior 'Play' actions are now asynchronous meaning you can use them with the System Wait for previous actions to complete action. This makes it a lot easier to schedule things after a tween, including chaining tweens to play one after another. We've also reverted a fix for effects rendering that went in to r162 because it caused a series of regressions. Unfortunately this will bring back the original issue that it was meant to fix, but this seems to be the less bad option for now. This part of the engine is very complicated so we will investigate it again during the next beta cycle.

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18
Launch r163

Changes

14 favourites
Tween behavior: Play actions are now asynchronous
6 favourites
Reverted attempted fix for effects bug in r162 since it caused several regressions

Bug Fixes

3 favourites
Advanced Random: plugin would not work when the minify JS optimisation was enabled
7 favourites
Animations editor: possible crash copying/pasting images
2 favourites
Windows Store app: error using save-as
3 favourites
Timelines: Handles to edit curved paths in the layout view might now show up
3 favourites
Timelines: Layout view did not update properly when the active timeline changed while editing mode was turned on
4 favourites
Data editor: add workaround for Chrome bug that causes the grid to become invisible when swapping between tabs

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  • On the debug layout C3 tweens always seemed to use alot of CPU resources [identified by %of cpu used by a “Plugin”]. Will tweens get to a place using less cpu or are they just a cpu intensive thing?

  • touch is also faulty. The more the bug fixes, the more previous version errors don't appear

  • bug effect does not fix? :/

  • Wouldn't it be ideal if the Tween Play action would allow us to choose "Asynchronous" / "Synchronous" ?

  • on all recent releases since r160, any preview of the project would crash just after loading, I was unable to reproduce that on a small project.

    Should I report it with my project file anyway Ashley ?

    "Uncaught (in promise) TypeError: Cannot read property 'GetPlugin' of undefined

    at a.Interpolate (pluginSourceAdapter.js:1)

    at C3.PropertyTrackState.Interpolate (propertyTrackState.js:1)

    at C3.TrackState.Interpolate (trackState.js:1)

    at C3.TrackState.SetInitialState (trackState.js:1)

    at C3.Tween.SetInitialState (timelineState.js:1)

    at C3.Tween.SetInitialState (tween.js:1)

    at C3.TimelineManager._OnTick (timelineManager.js:1)

    at Array._tickFunc (timelineManager.js:1)

    at C3.Event.Handler._FireNonCancellable (handler.js:1)

    at C3.Event.Dispatcher.dispatchEvent (dispatcher.js:1)"

  • continua dando erro ao exportar tentem arrumar isso por favor