Beta versions are not as thoroughly tested as stable
More timeline updates; fixes and optimisations
19 August, 2019 ()
Email Me New Releases
Don't miss out on the latest and greatest new features in Construct 3.
The main change this release is the Timeline plugin has been overhauled to work using a tag system. Previously you could only control timelines by picking a specific timeline (from a dropdown or by its name); however now you can play the same timeline with different instances simultaneously, this is no longer sufficient to individually control every playing timeline. Therefore it's been replaced with a tag system similar to the Audio plugin: you set the timeline tags when you play the timeline, and they are controlled by tag instead of by timeline (e.g. to pause or resume). Therefore by giving every timeline unique tags, they can be individually controlled, even if the same timeline is playing for multiple instances.
Note that most of the timeline actions have been replaced with ones that work by tag; the old actions that work by timeline have been deprecated, so no longer appear in the action list, but will continue to work in existing projects.
Other than that we have a batch of bug fixes and smaller changes, and some engine optimisations as well, largely relating to solids and the collision engine. This should help even extreme cases run reasonably well.
Like this Release?
Let us know with a thumbs up!
Timeline Plugin: Actions and conditions to work with timelines through tags
Timeline Plugin: Expression TimelineTags, to get a timeline's tags on a trigger condition
Tiled Background Plugin: Add timeline support for the plugin properties
New Project dialog: 'Start with' option to choose an event sheet or script as starting point (note event sheet defaults to worker mode enabled, and script defaults to worker mode disabled)
Timeline Plugin: Expressions now accept either a timeline name or tags
Timeline Plugin: Deprecated actions and condition using either a timeline parameter or a string name
Updated arcade links to point to the new arcade
Expressions dictionary did not display behavior expression categories correctly
SpriteFont: 'Set character width' action did not work on startup/creation or with space character
Binary Data: Base64 decoding would sometimes fail with correct input
Savegames did not restore event group activation state
Event sheet view: possible crash undoing a comment edit in a popup window
Timeline Bar: Possible crash when bringing up the dialog to add property tracks
Timeline Bar: Crash when saving a project with a duplicated timeline
Timelines: Runtime crash when destroying the instances of a timeline
Timelines and Tweens: Fix rounding errors when setting instance angles
Animations Editor: Incorrect alignment of the brush tool
Safari: work around apparent Safari quirk preventing touch input working in iframes
Optimise handling disabled Solid behaviors
Optimise general collision engine performance when dealing with large numbers of instances
Optimise handling lots of Bullet behaviors with both the Solid behavior and 'Bounce off solids' enabled
Add renderer methods CreateDynamicTexture(), UpdateTexture() and DeleteTexture()
Script blocks in event sheets can now be disabled
Fix custom instance classes not always being immediately instantiated (regression since r154)
Fix runtime mouse events not firing (regression since r155)