Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r161

More timeline updates; fixes and optimisations

19 August, 2019 ()

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Notes

The main change this release is the Timeline plugin has been overhauled to work using a tag system. Previously you could only control timelines by picking a specific timeline (from a dropdown or by its name); however now you can play the same timeline with different instances simultaneously, this is no longer sufficient to individually control every playing timeline. Therefore it's been replaced with a tag system similar to the Audio plugin: you set the timeline tags when you play the timeline, and they are controlled by tag instead of by timeline (e.g. to pause or resume). Therefore by giving every timeline unique tags, they can be individually controlled, even if the same timeline is playing for multiple instances.

Note that most of the timeline actions have been replaced with ones that work by tag; the old actions that work by timeline have been deprecated, so no longer appear in the action list, but will continue to work in existing projects.

Other than that we have a batch of bug fixes and smaller changes, and some engine optimisations as well, largely relating to solids and the collision engine. This should help even extreme cases run reasonably well.

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27
Launch r161

New Additions

11 favourites
Timeline Plugin: Actions and conditions to work with timelines through tags
8 favourites
Timeline Plugin: Expression TimelineTags, to get a timeline's tags on a trigger condition
8 favourites
Tiled Background Plugin: Add timeline support for the plugin properties
9 favourites
New Project dialog: 'Start with' option to choose an event sheet or script as starting point (note event sheet defaults to worker mode enabled, and script defaults to worker mode disabled)

Changes

6 favourites
Timeline Plugin: Expressions now accept either a timeline name or tags
5 favourites
Timeline Plugin: Deprecated actions and condition using either a timeline parameter or a string name
5 favourites
Updated arcade links to point to the new arcade

Bug Fixes

2 favourites
Expressions dictionary did not display behavior expression categories correctly
5 favourites
SpriteFont: 'Set character width' action did not work on startup/creation or with space character
1 favourites
Binary Data: Base64 decoding would sometimes fail with correct input
6 favourites
Savegames did not restore event group activation state
3 favourites
Event sheet view: possible crash undoing a comment edit in a popup window
3 favourites
Timeline Bar: Possible crash when bringing up the dialog to add property tracks
3 favourites
Timeline Bar: Crash when saving a project with a duplicated timeline
4 favourites
Timelines: Runtime crash when destroying the instances of a timeline
2 favourites
Timelines and Tweens: Fix rounding errors when setting instance angles
1 favourites
Animations Editor: Incorrect alignment of the brush tool
1 favourites
Safari: work around apparent Safari quirk preventing touch input working in iframes

Performance Improvements

18 favourites
Optimise handling disabled Solid behaviors
20 favourites
Optimise general collision engine performance when dealing with large numbers of instances
17 favourites
Optimise handling lots of Bullet behaviors with both the Solid behavior and 'Bounce off solids' enabled

SDK updates

6 favourites
Add renderer methods CreateDynamicTexture(), UpdateTexture() and DeleteTexture()

Scripting updates

6 favourites
Script blocks in event sheets can now be disabled
2 favourites
Fix custom instance classes not always being immediately instantiated (regression since r154)
2 favourites
Fix runtime mouse events not firing (regression since r155)

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