Beta versions are not as thoroughly tested as stable
More timeline updates; fixes and optimisations
19 August, 2019 ()
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The main change this release is the Timeline plugin has been overhauled to work using a tag system. Previously you could only control timelines by picking a specific timeline (from a dropdown or by its name); however now you can play the same timeline with different instances simultaneously, this is no longer sufficient to individually control every playing timeline. Therefore it's been replaced with a tag system similar to the Audio plugin: you set the timeline tags when you play the timeline, and they are controlled by tag instead of by timeline (e.g. to pause or resume). Therefore by giving every timeline unique tags, they can be individually controlled, even if the same timeline is playing for multiple instances.
Note that most of the timeline actions have been replaced with ones that work by tag; the old actions that work by timeline have been deprecated, so no longer appear in the action list, but will continue to work in existing projects.
Other than that we have a batch of bug fixes and smaller changes, and some engine optimisations as well, largely relating to solids and the collision engine. This should help even extreme cases run reasonably well.
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