Beta versions are not as thoroughly tested as stable
Bezier curve paths; convert functions; User Media recording; loads of bug fixes
Don't miss out on the latest and greatest new features in Construct 3
It's another big update this week! Here's a few of the highlights in this release:
• You can now add Bezier curves to timeline paths when editing a position timeline in the Layout View.
• The Game Recorder object can now make User Media recordings - so you can for example download a video recorded by the user's camera. See the updated 'Camera input' example for a demonstration.
• We made some big changes in the last releases including introducing major new features. These naturally take time to get right, and in this release we have lots of bug fixes to ensure things like the new functions feature are working smoothly.
There's also an experimental option to automatically convert old functions to the new built-in functions. However this is currently experimental. It is very complicated and makes far-reaching changes to your project (and can't be undone), so please back up your project before using it. Do let us know if you run in to issues so we can ensure it works as well as possible. Note however that because the new built-in functions feature works differently (and many of its benefits come from these changes), it's not always possible to convert old functions to new ones. For example if you do things like retrieve dynamic parameter indices, or pass parameters as both strings and numbers, the function cannot be converted and Construct will tell you why. In this case you can use Find all references to get a list of everywhere the function is used in your project which you can then review if you want to do a manual conversion. Anyway if you want to try automatic conversion, right-click on an On function condition from the old Function plugin and select Replace with built-in function.
The old Function plugin is also now deprecated in favor of the new built-in functions feature. Although the new system has some differences, overall it's much better designed, easier to use and faster, and we don't want old legacy features hanging around confusing new users and requiring additional maintenance. So the Function plugin is now hidden to new projects. Existing projects can continue using it, but no new features will be added to it.
Finally the translation terms for the new Timeline feature are now on POEditor, so it will start to appear translated for non-English users in the coming releases. If you'd like to help with translations see the forum thread How to help translate Construct 3.
Let us know with a thumbs up!
AWESOME! Thank you!
Nice, thank you for the update. But, for me, the biggest problem is, i can't add keyframes at runtime. And i missing the feature to get the position from percent like this:
getPathPositionX(0.3); // Get the current x position from 30% of the path
getPathPositionY(0.3); // Get the current y position from 30% of the path
Please make your suggestion to the suggestion platform as indicated : construct.net/en/forum/construct-3/general-discussion-7/report-bugs-amp-post-128538
Already have it, please see the link above :)
I think it would be nice with a Seperate Beizer object where you can set postion in runtime to a % position on the line.
Could you use lerp to get 30% of path position?
I need the x and the y position from the bezier-path with more then 2 nodes.
Example (First i place/add nodes at runtime for my instance/object):
Node 1 = x 10 , y 10
Node 2 = x 50 , y 20
Node 3 = x 124 , y 48
.. and then I want to get the X Position on the path from percent:
Set Object.X to getPathPositionX(0.3); // x position 30% of the complete path
... That is not possible without great effort. GM Studio has exactly this powerful function:
Will it be possible to allow 3rd party addons to let the timeline animate some of its params?
3rd party addons will have to do the same thing that built in addons are already doing, it's the same API. Unfortunately each developer needs to implement this individually because there is no way of knowing how a behavior or plugin should handle updates to their inner properties at runtime.
None of the details on how to update an addon had been made public yet, because the feature is still under development.
Ashley: I can confirm, that in my project that contains 10+ functions (used across multiple event sheets, some recursive), function conversion feature worked without a glitch.
Congratulations! Great job!
Congratulations, they're doing a great job, the worldwide trend of all game and application builder companies, realize there's a great potential in bringing developers to you, and channeling in a way, like a cog to others, billions of dollars will be generated, I say conquering users, which is something done sometimes without spending a penny, you are doing it maybe without realizing it, so are smartly doing what big companies spend millions in advertisement and do not get result continue are on the way.
For once, I'm not very happy with this update because you can't use the old functions feature with new projects. How am I supposed to do transitions? With the old functions feature: On function(transition) - parameter 0 = in: fade in - parameter 0 = out: fade out. How would I do this with the new one?
Have you tried the feature to automatically convert old functions to new builtin functions? It should do it for you. The fact old functions aren't available to new projects doesn't affect your ability to transition to the new built-in functions, because old projects can keep using old functions.
That actually worked pretty well, thank you. I guess I just need to learn the new functions better. As we all know, changes can sometimes be difficult to adjust to. :)
Hello! Could you implement google play plugin multiplayer game? It is possible to search for an opponent for the game 1vs1 between players on android platform.
Hey, awesome update again.
When finding reference for one of the new functions, the search doesn't show any details or parameters used, which is confusing since you have to check each functions.
Also will dynamic parameters be available at any point in time, I am really counting on those!
Please make your suggestion to the suggestion platform and your bug reports to the bug tracker as indicated : construct.net/en/forum/construct-3/general-discussion-7/report-bugs-amp-post-128538
Will the game recorder allow us access to the individual video frames?
In particular, I would like to split up a 2-second user video recording into 60 frames, and be able to put them into a sprite animation so that a user could review one frame at a time. Is this possible?
This is more of a video-editing feature and is not something the Game Recorder object is designed to cover. You could try loading the resulting video in to the Video object and play/pause it though.