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Control your 3D camera's field of view at runtime or via event sheets. Set any FOV angle and retrieve the current value instantly. You can set FOV for Regular and Normalized Z Axis Scale
Mesh-driven line of sight and dynamic lighting for world objects.
CRT-style screen artifacts including scanlines, distortion, signal interference, etc.
Animated hexagonal shield overlay with inner rim glow. Works with 2D and 3D objects.
Emmiter behavior ported from user hazneliel
Allows you to load scripts to the DOM Side and keep passing data between it and the Web Worker runtime.
Move any object along a full 3D waypoint path. Supports linear & smooth splines, loop modes, ease in/out, and sprite as visual marker setup. Perfect for enemies, platforms, cameras, and projectiles.
Reveals the map around the player using a Tilemap. Supports multi-unit reveal, reset, and discovered area tracking.
Straight light trail effect for fast-moving sprites. Configurable color, length, intensity and angle. Supports WebGL, WebGL2 and WebGPU.
Computes a directional sprite index (4/6/8 dirs) based on player 3D position relative to NPC facing angle.
Add a painted light effect to the surface of an object
Add the behavior to any Sprite object. No event sheet setup required — the blur appears automatically when the sprite moves.
Featured Stats System. Attach to any object to give it named stats that can be boosted, reduced, timed, or chained together using a stack of modifiers via included layered buff and debuff system
You move an object however you like, checks whether the object ended up overlapping anything you registered as a solid and pushes out of it + support for Stepping and sliding on Walls
Easily create invisible masks to clip sprites, 9 patch, text and other common objects.